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The Caldecott allows car traffic to flow, but a secret middle tunnel leads to Camp Jupiter. This passage is guarded at all times, so if you see Romans standing by the highway in the middle of rush hour, you probably caught a glimpse through the Mist.
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This is the back entrance to camp. It's normally only used for new recruits coming through the Caldecott Tunnel, or for sneaking out for late night trips to New Rome. That behavior is strongly discouraged, but is common.
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Camp headquarters, this doubles as the praetors' office, the treasury for all the legions magical goodies, and the shrine for it's various banners and symbols.
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Work hard, eat well! The mess hall is arranged Roman style with low comfortable couches. The food is excellent, delivered by attentive wind spirits. Each cohort is designed an area but feel free to move around and mingle. Just watch out for flying pizzas.
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The poor Fifth Cohort is situated away from the other barracks, next to the stables and compost heap. The Fifth has had a bad reputation for years, so if you join, prepare to be picked on, it's not all gloom though. You're closer to the mess hall!
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The legionnaires are divided into five cohorts, each with it's own barracks- girls on one side, boys on the other. The legion isn't big on comfort, but the bunks aren't too bad, and you can always reuse your bed sheets as a toga!
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The Romans are famous for their baths, and even the legion gets to indulge! After a hard day pummeling your enemies with swords and cleaning unicorn stables, you'll enjoy the swimming pool, sauna and spa.
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Whether you're here to ride or clean up after the Unicorns, you'll be sure to enjoy the magical presence.
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The main road into camp runs between the barracks, straight to the headquarters. Going the other way, it will take you into New Rome. Just be aware of begging Fauns along the roadside.
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Part battlefield, part party zone, the Field of Mars is where everything happens -- deathball, marching drills, war games, and the occasional monster hunt. The legionnaires build a new fortress each time they play war games, so the assault is never the same twice. Feel free to explore, but watch out for trenches, hidden tunnels and charging elephants.
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A large enclosure with a glass dome. It's full of trees, flowers and weeds. Birds are kept inside, and you may even find a fire-breathing lizard lurking around.
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A great place to settle down and take a little break. The walls are covered in vines, plants are in every nook and cranny, the chairs are large toadstools and the tables are tree stumps. This is the best hangout for Ceres kids.
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A beautiful field of sunflowers, just a hop, skip, and a jump away from camp.
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All the gods of Rome are represented on Temple Hill, which is wisely located outside of the city limits just in case the gods decide to quarrel and destroy each others monuments. You can leave offerings or ask for help at the many temples, but be warned: you never know who you'll meet. Could be another camper, a god in disguise, or a spirit from the Underworld. Don't you love surprises?
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The Little Tiber may be small, but it's full of power. It acts as a boundary to keep out the undesirables, like monsters, salesmen, and Greeks. No one quite knows where the Little Tiber originates, nor where the water goes once it reaches the lake. Some say it flows to and from the Underworld, or from the mists of time, but no one who has ever tried the source has returned.
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A popular destination for picnics boating competitions, it's also a great place to throw criminals, usually after sewing them into a sack of weasels. Crime really isn't much of a problem in New Rome.
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The Oakland Hills form the south border of the camp. They are patrolled by Lupa's wolves, and the lares, ancestral ghosts of Rome. It's a toss up which would be more dangerous to meet.
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